![]() ![]() The Material value of Stone Blocks of most Rock Types, along with Sand, Soulsand and Glass, is now 9 Units instead of 1 Unit. You should get rid of all the Impure Bedrock Dust you still have, since that may be removed in later Updates. Magnetic Separator Recipe got adjusted for that ofcourse. Things outputting Impure Bedrock Dust are now outputting normal Bedrock Dust. Crucibles, Anvils, Sifting Tables and Molds/Basins should now handle the copying of certain Textures better. This enables both, a way to use the new Big Meteorites, and having the Magnetic ability on more Tools. Meteoric Iron/Steel has far better Durability now, comparable to Blue Steel and Damascus Steel. Large Wooden Tanks now take Lead instead of Iron for their Walls and Valve. Path Blocks will get a Slab Shape when you go downhill. The Sluice now outputs less Byproducts and more of the Main Product, if the Byproduct List is too short to fill the entire Output. Treecapitation now works Top Down instead of Bottom Up Now most of them require Screws to be made though, giving people incentive to actually make Screws. Many of the Metallic Utility Blocks are much cheaper now, including the Mass Storages. GT6 Blocks that can set the area around them on Fire will consider Vanilla Chests flammable for the sake of spreading Fire, even though they still cant burn up, so they wont break. ![]() ![]() Impure Bedrock Dust is unaffected by this. You can still throw them into a Cauldron or put them into a Shredder though. Legacy Recipes for processing Impure/Pure/Refined Piles of Dust have been removed. Instant Health and Instant Damage Potions not properly working in GT6 Drinkable Fluid Containers or "poisoned" Food Items from the Bathing Pot. Advanced Crafting Table was caching Recipes too aggressively. It also contains a veriety of Scaffolds and Steel Bars and demostrates their decorative usage. The Storage Pillar in the Middle of the Room is so nobody should be tempted to actually use this as a normal Storage Room, because that would reduce Mob Spawns due to being too close. Blazing Goo can be used as Heat Exchanger Fuel. Shale (see other Mods like Underground Biomes or PFAA) can now be Centrifuged for Clay, Quartz and Calcite. Prismarine Pylons in the Oceans will now contain Pyrolusite or Garnierite Ore, depending on if it is Light Prismarine or Dark Prismarine. When Immersive Engineering is installed, some Foods and Liquids will have additional Potion Effects. They CAN spread to Vanilla Cobble and Stone Bricks too, even though bonemealing those themselves wont spread. Mossy GT6 Stones can be bonemealed to spread their Moss to adjacent Cobbles and Bricks. Black Sand in Rivers will only generate 1 Layer instead of 2 now, so there is a little bit of nerf. As a result of this the Centrifuge/MagneticSeparator/Sifter Recipes got changed to no longer output Magnetite, since that would be a loop of diminishing returns now. Black Sand is now worth 9 Units and counted as a Block of Magnetite Dust (same for its variants). This is to mirror a change I saw in one of the most recent experimental Snapshots, meaning Torches and other Light Sources have a much bigger range now. Most Vanilla Hostile Mobs and Some Vanilla alike Hostiles, in the Overworld and Overworld alike Dimensions, will require a BLOCK Light Level of ZERO to spawn as opposed to 7 or less. These annoying noisemakers needed to be shut up. Vanilla Bats can now only spawn ontop of Vanilla Smoothstone and nothing else. They still sometimes drop regular Arrows. Skeletons now drop Headless Arrows most of the time. Obviously I mean the "9 Items = 1 Block" conversions, who would ever get the Idea that Chipped Gems get combined to Legendary Gems or something dumb like that, right? RIGHT? Examples of such include: Plates, Gems, Crushed Ores and Raw Ores. Mass Storages and Item Barrels now accept a greater variety of Storage Blocks for packaging similar to Dusts and Ingots. This is to stop people from last minute "rescueing" their Crucibles in case of an imminent Meltdown. If you harvest a normal Crucible, while its Temperature is greater than the Melting Point of Lava (1300K), it will blow up as if it was overheating. (yeah I nuked its Thaumcraft Helper Class with ASM) ExtraUtils will no longer fuck up Thaumcraft Aspects so badly, you cant even properly progress in Thaumcraft anymore. The Buildcraft Lumberjack should now work on all GT6 Trees, and some of the other Mod Trees it did not work on before either. Please do note that you HAVE TO delete the Backpacks Config of Forestry or you will not benefit from this. Forestry Backpacks should work with some of my Items now. Can deal a little bit more damage than Steel Spikes, while also being able to hurt anything that isn't an Iron Golem. Mob Farm Room is now compatible with Slimes. This is the Changelog for GregTech-6-Unofficial ![]()
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